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Parsec input delay
Parsec input delay






Lu even began tracking the input delay of different players, visualizing the amount of delay created by connecting to his Oregon-based AWS server (or “instance”) from around the world. Both players only saw around 2 frames of delay and very few frame drops. At this point, Hazy introduced Lu to Amazon Web Services, which offered much more freedom to create a stable environment.Īccording to Lu, matches that ran poorly for Ha on Paperspace were suddenly near-perfect with AWS. “Every time I would play on Paperspace…there were so many issues” said Lu, citing lag and frame drops as the worst culprits. Ha and Lu started playing UMvC3 using a cloud host called Paperspace for their proxy desktop. Services like Google Stadia and Nvidia GeForce Now already use this technology, but there’s nothing to stop a single user from using the cloud to play games except a little know-how and some usage fees. It’s an effective way to run games without the need for a powerful computer. Once the virtual desktop is running and the game is installed, one player can launch Parsec from the cloud and invite an opponent. A virtual desktop is hosted on a server powerful enough to simulate a graphics processor. Using a virtual desktop addresses this by offering both players a neutral “station” to access. The catch here is that one player is literally playing offline, leaving the connected player at a disadvantage due to natural delay through the gameplay stream. Parsec is a desktop streaming service that allows a user to stream their local game to another player.

parsec input delay

Parsec input delay full#

Since then the community has regularly run matches (and even full tournaments) entirely in the cloud. After a bit of testing, Hazy even created a tutorial video on setting up AWS to run the game. For the past several months Ha, Lu, and Hazy have used the desktop streaming service Parsec, alongside virtual machines hosted in the cloud through Amazon Web Services, to simulate local matches of UMvC3 play.






Parsec input delay